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developed a branded content program featuring custom videos and editorial to support Dewar’s 15 year Limited Edition Scotch.

The program organically integrated key brand messaging and product placement.

In this era of countless brands, this time of infinite messages, a man can get lost ... Playboy tells stories men want to live by, stories they want to be part of, stories they want to tell their friends. Playboy Studios is an in-house creative agency made up of best-in-class creatives, storytellers, analysts, influencers, party throwers, rabble rousers and provocateurs.

To support the theatrical release of Unfinished Business, developed “Real Translator’s Guide: Playmate Edition” custom marketing program, a socially-driven program that tapped into Playmates to highlight the international themes of the film.The program drove social conversation around the film, which was amplified via high-impact media and takeovers. Irish Whiskey’s 50 State Irish Pub Tour in March of 2015, Playboy developed an exciting consumer promotion that encouraged fans to share their Tribe of True Characters Instagram photos for a chance to win a trip to the Playboy Mansion.In partnership with Hornitos, Playboy did something that had never been done in the 63 year history of the brand: developed a custom, multidisciplinary content franchise themed to Hornitos’ “Not Just Any” brand messaging across Playboy’s print, digital, social, video and event platforms. The program was complemented by a variety of digital, event and social activations.To raise buzz and awareness for the theatrical release of The Transporter Refueled, Playboy developed a truly integrated campaign that centered around a press screening and exclusive release party at the Playboy Mansion. have their origins in the early 1980s, when Japanese companies introduced their own brands of microcomputer to compete with those of the United States.

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Content included ways to enjoy scotch, how to make a classic Rob Roy cocktail and a holiday gift guide.

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  1. Svarende til 104 normalsider á 2400 tegn 2 Indholdsfortegnelse English Summary Indledning Specialets opbygning (læsevejledning) Specialets kontekst Motivation problemfelt Afgrænsning Begrebsafklaring Metodologisk overblik En udviklingsmodel for kritisk forskning Aktivitetsmodel Empiri Teoretisk forankring Vidensopfattelse Kognitivistisk vidensopfattelse Konstruktivistisk vidensopfattelse Sammenfatning Læringsforståelse Erfaringsbaseret læring Kollaborativ eller kooperativ læring Refleksiv læring Undersøgelsesmodel for social, kognitiv og undervisningstilstedeværelse Didaktiske overvejelser CSCL forskningsfeltet Design af netbaserede læreprocesser i CSCL Interaktion og samarbejde Interaktion og motivation Interaktion og sprog Empirisk grundlag Tilrettelæggelse af læringsmiljøet De studerende Læringsmål Studiefællesskab Regler Arbejdsdeling Tilrettelæggelsen af det virtuelle læringsmiljø Distribueret kognition i et virtuelt læringsmiljø Markedspladsmodellen Fronter som læringsplatform Gennemførelse af studieforløbet Undersøgelser Underviserforudsætninger Metode Analyse af interview Sammenfatning Flow og fleksibilitet Metode Analyse Sammenfatning Refleksion og kritisk tænkning Metode Analyse Sammenfatning Deltagererfaringer (spørgeskema) Metode Analyse Sammenfatning af resultaterne fra spørgeskemaet Visionsdag med underviserne Metode Analyse Sammenfatning Konklusion Diskussion af arbejdsprocessen Perspektivering Figuroversigt Bilagsoversigt: Litteratur: English Summary This thesis was written as part of the master programme in ICT and Learning at Aalborg University, spring It asks the question How is it possible to develop a pedagogical approach within a collaborative net based learning environment in order to support cognitive and reflective learning?